Armors have three essential properties: Class, Protection Value, and Impairment.
- Class: Divides into light (leather, padded cloth and the like), medium (chain mail, scale armor and the like) and heavy armor (plate armor).
- Protection Value: This is subtracted from damage suffered.
- Impairment: Reduces reflexes, depending on the type of armor.
| Type | Protection | Impairment |
| Light | 1 | 1 |
| Medium | 2 | 2 |
| Heavy | 3 | 3 |
MagoMechanical Weapons and Armors
Naturally, there are also plenty of MagoMechanical improved weapons and armors.
Each MagoMechanic can improve the properties of a weapon or armor.
In a blueprint, he can improve either one or several properties, with each property not being improved by more than two steps.
The sum of all improvements yields the MagMec level that the blueprint must reach.
Your imagination is only limited by the nerves of your GM and your fellow players.