6 – All Chemistry in Practice

by | 14.11.2525 | Allchemist, Lore

The process follows three stages.

And already the ancient science of Alchemy took on a completely new meaning and developed into AllChemistry!

Allchemists find it considerably easier to produce potent mixtures than their ancestors, who were limited to Earth’s resources.

Potions in AllChemistry

Brews in AllChemistry derive their effects from the combination of various herbs and often through their potentiation by Flux condensate.

The process follows drei stages.

  1. the recipe

Here the effect of the remedy and its potency are determined. From the list of effects of the ingredients you can pick one and define the potency of the remedy.

To create a corresponding recipe, the alchemist with the special skill “Create Recipe” must roll a AllChemistry check. For each potency of the remedy two successes must be achieved.

You may roll multiple times and add the successes. However, every roll requires two days of work.

The maximum potency is three.

  1. the ingredients

Then the Allchemist goes herb-hunting and rolls a check on the Path trait “Herbal Lore” added to Natural Science. Each roll requires 30 minutes of searching time.

For every success they find a herb. Its effects are rolled. A roll for the positive properties, a roll for the negative properties.

The Allchemist must search until they have ingredients with the desired positive effect that matches the potion’s potency.

The base required whenever we want to go beyond effect level 1 is one unit Flux condensate.

  1. the brewing

Once the required ingredients are assembled, the remedy can be brewed.

For this you need the special skill “Brewing Potions” and must make a simple check in Mixing (Dexterity) plus the level of the special skill “Brewing Potions”.

If a success is achieved the potion is successful, but in addition to the desired effect it also has the other effects of the ingredients. For each additional success one of these negative effects can be reduced by one level of potency.

Positive PropertiesEffectRoll
Restore healthInstand (Strength) W63
Restore concentrationInstand (Strength) W64
Strengthen health30 minutes (Strength) +1W6 raise maximum5
Strengthen concentration30 minutes (Strength) +1W6 raise maximum6
Strengthen attribute30 minutes (Strength) W6 raise7
Armor hardening30 minutes protection by (Strength)/28
Destroy enhancementDecomposes organic substances9
Tinkering boostNext tinkering check (Strength) bonus dice10
Fire resistance30 minutes protection by (Strength)11
Frost resistance30 minutes protection by (Strength)12
Poison resistance30 minutes protection by (Strength)13
Disease resistance30 minutes protection by (Strength)14
Water breathing10*(Strength) minutes of water breathing15
Health regeneration(Strength) combat rounds 1W6 regenerate16
Concentration regeneration(Strength) combat rounds 1W6 regenerate17
Disease cureConstitution for the next healing check increased by (Strength) bonus dice18
Poison cureConstitution for the next healing check increased by (Strength) bonus dice19
Negative PropertiesEffectRoll
Damage healthInstand (Strength) W63
Damage concentrationInstand (Strength) W64
Damage health regeneration30 minutes (Strength) +1W6 maximum reduced5
Damage concentration regeneration30 minutes (Strength) +1W6 maximum reduced6
Weakness to fire30 minutes protection by (Strength) reduced7
Weakness to frost30 minutes protection by (Strength) reduced8
Weakness to poison30 minutes protection by (Strength) reduced9
Weakness to disease30 minutes protection by (Strength) reduced10
SlowingAgility and Athletics reduced by (Strength)11
FearAll mental checks are harder by (Strength). Each action can be reduced by the successes of a normal Discipline check.12
ParalyzeAll physical checks become harder by (Strength). Each action can be reduced by the successes of a normal Constitution check.13
Slow health deterioration(Strength) combat rounds decrease 1W614
Slow concentration deterioration(Strength) combat rounds decrease 1W615
RageYou fight for (Strength) combat rounds. Who your next attack targets is decided by the dice after you have attacked.16
AddictionEvery day you do not take a portion of the brew you have -(Strength) dice on all checks. The minus stacks until you take a portion or you have accumulated a total of 2×(Strength) Constitution successes with a daily check.17
HallucinationsHallucinations related to (Strength)18