2 – Attributes

by | 11.11.2525 | Character Creation

The attributes of your character describe his basic properties, both physical and mental. The physical attributes include Strength, Constitution, Agility, and Dexterity. The mental attributes include Empathy, Perception, Discipline, and Analytical Thinking. These attributes influence how well your character can handle certain tasks.

Strength Affects physical power and how much melee damage your character can deal.
Constitution Determines your character’s resilience and stamina, as well as their ability to withstand damage.
Agility Describes your character’s mobility and dexterity, which affects their ability to dodge attacks and perform acrobatic maneuvers.
Dexterity Affects your character’s precision and fine motor skills, which are important for lockpicking, pickpocketing, and similar activities.

Intuition Describes, on the one hand, your character’s empathy and their ability to understand the feelings and intentions of others. On the other hand, their ability to sense the surrounding situation and respond to it.
Perception Determines your character’s perceptual ability and how well they notice details in their surroundings.
Discipline Affects your character’s willpower and self-control, as well as their ability to focus on tasks and resist temptations.
Analytical Thinking Describes your character’s ability to think logically and solve problems, which is important for solving puzzles and strategic planning.

These attributes form the foundation for your character’s abilities and skills and play a crucial role in how they behave in different situations and how successful they are.


The increase of attributes occurs through experience points (EP), which the Game Master distributes after certain sections of the adventure. To raise an attribute, the character needs EP equal to the new attribute value multiplied by the new attribute value. The formula for increasing an attribute is therefore: Increase cost = new attribute value * new attribute value.
At the start you have 190 improvement points for attributes and lifestyle, and the value must be between 1 and 5.
At the start, a maximum of one attribute may be at 5.